Animators, writers, modelers, and many other artists dedicate their time and skill to creating the people inside the fictional universe of a video game. But there’s another professional who is crucial in dictating whether the audience will resonate with a character – the voice actor.

Late last year, we published an article addressing the current state of voice acting in video games. In it, we discussed the issue of game developers relying on Troy Baker and Nolan North for the majority of the male protagonist roles in the industry. 

As these two actors continue to be used for several projects, they face the challenge of altering their voices in order to prevent two characters from sounding the same. 

Voice acting requires years of practice to master the science behind the art. In the topics below, we will explore some of the techniques voice actors use to constantly change their voices and bring a large cast of characters to life.

The Falsetto

This is a technique mostly associated with singing, but actors use it in their work – as the voice actor Brian Hull comments in the video above, in which he teaches how to sound as Mickey Mouse:

The intention of the falsetto is to increase the pitch of the voice. In singing, this is the technique often employed when male singers use female-like voices. But in acting, it can serve various purposes.

For instance, an actor with a naturally deep voice who is playing a character that is young may be asked to perform a falsetto, in order to add some pitch to his voice and sound more juvenile. 

It is important to note, however, that doing a falsetto does not imply making an entirely female voice. An experienced actor will know how to use this technique to reach a vast range of tones, as opposed to going to the extreme. 

A question still lingers; however. How does the falsetto actually work?

The Wikipedia article about this technique reads:

So the falsetto allows actors to add pitch to their voices. But there is another technique that lets them take their voices in the opposite direction.

“With the vocalis muscles relaxed it is possible for the cricothyroids to place great longitudinal tension upon the vocal ligaments. The tension can be increased in order to raise the pitch even after the maximum length of the cords has been reached. This makes the vocal folds thin so that there is negligible vertical phase difference. The vocalis muscles fall to the sides of the larynx and the vibration take place almost entirely in the ligaments.”

Guttural Growler (Vocal Fry):

This is a technique used to reach a deep voice and it is often used in villains. The Wikia All The Tropes explains:

In gaming, this technique is mostly known for the protagonists of the Metal Gear franchise, Solid Snake (right) and Big Boss. Its technical name is “vocal fry”, according to the aforementioned Wikia page.   

The Wikipedia entry for “vocal fry” clarifies the science behind this technique:

This technique is often used in characters that need to withstand pain and/or scream, as shown in the video below from Metal Gear Solid, where Solid Snake speaks in the torture room.

[Warning: Spoilers for Metal Gear Solid]

This technique can be also used to make a character sound older than the actor.

Putting Both Techniques Together

It is important to note that the universe of voice acting consists of enough techniques to fill a book  – and through this article, we’ve only covered the basic principles of two of the most common ones.

Falsetto allows to create a high voice, whereas Vocal Fry emits a deep sound. But to make tens or even hundreds of characters come to life, an actor must know how to use the proper amount of both techniques to create a vast range of different voices.

This requires immense focus from the actor, to deliver the voice the developer wants and also to maintain the same voice through lots of hours of recording in the booth. Becoming a voice actor requires more dedication and focus than most people would imagine. 

It is not about just speaking on a microphone.