What The Witcher 3 did get the other day is a Modkit, which allows the user to manipulate “the looks and feels of in-game objects,” while mesh substitutes let them put new models into the world. Scripting tools let modders “fiddle with item statistics and much more.”

In an announcement yesterday, CD Projekt Red, the game’s developer, acknowledged:

What the modding community was expecting was a new version of Redkit, which has been used with The Witcher 2: Assassins of Kings, launched  in the year 2011. A fan had asked if Redkit was on the way after Modkit, after which the CD Projekt RED community manager Marcin Momot broke the bad news on Twitter to the fan.

A fan of the game series had then pointed out the community manager referred to Redkit by name in an IGN interview which was done in January of 2014, saying the studio looked to be releasing a Redkit for The Witcher 3 “sometime after the game is launched”. But back in May of this year Iwinski said mod support for the game was coming, but he notably did not call it by the name Redkit. Everyone just seems to be assuming that’s what he was talking about, and evidently something had to have changed between January 2014 and now.

A lot of Witcher fans didn’t take this news very well at all. Here are just a few tweets in response to this news.

What do you think? Are you upset about the lack of a true modkit for Witcher 3? Let us know in the comments!